color

hsv, hsb := hue saturation and value (or brightness) cymk := cyan magenta yello and key, this is additive color

Hue can be thought of as where in the color wheel you are. Red is at 0 … green is at 180 … red again at 360.

In grafx2, hsv are all represented as 8-bit integers (their value goes from 0-255).

game_dev_curriculum

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