godot
tiling - How do I make a tilemap to make tiling a lot easier? - You
can add them all to scenes and then select all to convert to a tileset.
Then use the tilemap node.
a game is a _ of _
A game is a tree of nodes, that group together in scenes. They
communicate using signals.
signals
Nodes emit signals when some event occurs. This feature allows you to
make nodes communicate without hard-wiring them in code.
oop
- We do not have to strictly adhere to the oop philosophy
- We recommend dismissing architectural code patterns when making
games with Godot, such as Model-View-Controller (MVC) or
Entity-Relationship diagrams.
- A singleton is a globally accessible object
gdscript
- is an imperative lang :~ tell computer how to do what it should do.
non-example is regex, which tells it what to do.
- https://docs.godotengine.org/en/stable/getting_started/step_by_step/scripting_languages.html#gdscript
- By convention, Godot’s virtual functions, that is to say, built-in
functions you can override to communicate with the engine, start with an
underscore.
pros
- Able to test a play separately to everything else.
:__programming:__godot:
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